This is a showcase of the small game I worked with alongside various other artists, designers and programmers. It was made for the final production of my year 1 course with AIE. I did various environment assets,some of which I have posted, from start to finish, retopology of zbrush sculpts, as well as character rigging and animation.
The assets were created in maya, zbrush and blender, textured in substance painter/designer, and the game was run in Unity.
A link to our Itch.io page - https://borg-studios.itch.io/son-of-a-gecko