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Son of A Gecko Showcase

This is a showcase of the small game I worked with alongside various other artists, designers and programmers. It was made for the final production of my year 1 course with AIE. I did various environment assets,some of which I have posted, from start to finish, retopology of zbrush sculpts, as well as character rigging and animation.

The assets were created in maya, zbrush and blender, textured in substance painter/designer, and the game was run in Unity.
A link to our Itch.io page - https://borg-studios.itch.io/son-of-a-gecko

Title Card

Title Card

Town wall asset I modelled, sculpted, and texutured. Gate roof was not visible in game so wasn't textured in detail. screenshot is in Substance painter

Town wall asset I modelled, sculpted, and texutured. Gate roof was not visible in game so wasn't textured in detail. screenshot is in Substance painter

Player Character with controls and UV's shown. I did Retopo, UV unwrapping, and the rig

Player Character with controls and UV's shown. I did Retopo, UV unwrapping, and the rig

Screenshot from the game showing the player, enemies, explosive barrels and health pickups

Screenshot from the game showing the player, enemies, explosive barrels and health pickups

Reload animation, done by me

Reload animation, done by me

Running animation, done by me

Running animation, done by me